The graphic novel, or actually graphic storytelling, is the oldest form of human narrative preserved. From cave walls to carved tombs to stained-glass windows, the images told us tales that transcended any spoken or written language conveyed by the teller in his daily dealings.
(Challenge to preserve the freshness of the novel series)
Today, the comic book world has transformed and expanded from the colorful adventures of beret superheroes to include a treasure trove of serious literary artwork. It’s a world of new possibilities and practitioners – a world waiting for you to step into.
Here are my 10 tips to keep in mind while working.
1. Tell a story you fell in love with.
It may be fictional or non-fictional, something of your own creation or something received from another source, but it will be something you will need to be I got married For days and months, page after page, so if you want the marriage to last, it’s better to have love.
2. Research, investigate, find out what you are talking about.
Give yourself time to really involve yourself in your topic, even if it’s your own creation. Your new world may have its own physical laws and history, but take the time to keep it consistent with its inner reality.
3. Outline, take notes, and get the words on paper.
Some graphic projects may be designed with few or even no words, but it’s helpful to write down your ideas where you can refer to them. Write it down first! It’s easiest to change words with an eraser and a sharpened pencil, and later change an ink illustration.
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4. Make sure you can illustrate your work in a way that you (or your collaborating artist) can do.
Ambition sometimes exceeds our technical capabilities. find a look, A pattern that you can do throughout the duration of your project. If you can’t stand drawing architecture, you might not want to do a graphic work on an architect – or get really creative and find an original way to represent bricks and mortar.
5. “To the storyboard or not to the storyboard? That is the question.”
Some artists and writers fully discover the layout of graphics and text down to the last detail before they put pen (obviously not a pencil) to paper. Some do not. But whichever camp you find yourself in, you need to know what’s on which page and how many pages you’ll need to tell your story. You can edit, but you need to have a good and organized idea to get started.
6. Pace yourself.
Find out a timeline for your project. Contractual deadlines make this easier, but rather literal Limit Give yourself an avatar. Take the total number of your pages. Imagine the amount of time to complete the page. Then select the number of pages that can be made in a month, week or day. Know where you want (and may need) to be and when. Achieve your goals and keep moving forward.
7. Remember that the reader is not only reading the text but the illustrations as well.
Keep in mind that flow from your story. Speed it up when the action calls for it and slow it down when you want the reader to take a breath and perhaps think about the narrative situation or the circumstances and details of the illustration. It often helps to imagine yourself as a film director/editor – long shots, medium shots, and close-ups keep the eye interested and move the story. Also consider the geography of your page and the relationship to what it says. You may want to emphasize a certain sequence by going out of bounds or containing/restricting it. Keep reading interested in the eye.
8. Don’t exactly repeat in the illustration what I just said in the text or vice versa
Nothing slows down a narrative like showing a loud punch fist prisoner of war He then commented on the drawing with the words, “The hero swung his fist and tied it to the villain’s nose, making a sound like the sharp response of a cannon.” Well, or should I say it again?
9. Don’t give up!
There will be days when your hands are begging for heaven until the project is over. It happens to everyone. No matter how much you want to do something, how invested your heart and soul is in it – it’s still work. And the work becomes difficult no matter how much you want to do. This is especially true if you’re writing your graphic novel on “specs” and have no idea where to turn when you leave your nest. Remember, it can’t fly until you put wings on it. start drawing feathers…
10. And most importantly – enjoy yourself!
This work of your creativity should be interesting. Not always a raucous celebration, but a deep enjoyment of working on something you love. Something you can be happy with. Maybe something to be proud of. If you want a successful marriage, a distant marriage, and not just onerous contractual arrangements, you need to enjoy it.
Hope this helps and Good luck with the stories you tell!
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